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STR | 12 | INT | 18 |
DEX | 22 | WIS | 14 |
CON | 12 | CHA | 10 |
HITPOINTS (Full HP) | 107 |
Speed | 50ft |
Armour Class | 20 (10+4[Armor]+6[Dex in Armor (Mithril)] |
Touch AC | 16 |
Flat Footed | 14 |
Extra Languages | Undercommon, Charr, Low Gothic/Abyssal, High Gothi/Celestial |
Initiative Modifier | +9 (+6 [dexterity] +3 [scout]) |
Fortitude Save | +10 (6 [base] +1 [constitution] +3 [scout]) |
Reflex Save | +18 (12 [base] +6 [dexterity]) |
Will Save | +10 (6 [base] +2 [wisdom] +2 [misc modifier]) |
Attack (handheld) | +16/+11/+6 (15 [base] +1 [strength]) |
Attack (unarmed) | +16/+11/+6 (15 [base] +1 [strength]) |
Attack (missile) | +21/+16/+11 (15 [base] +6 [dexterity]) |
Grapple Check | +16/+11/+6 (15 [base] +1 [strength]) |
Dagger | [1d4, crit 19-20/x2, range inc 10 ft., 1 lb., light, piercing] +1 [str(mellee)] |
Punching Dagger | [1d4, crit x3, 1 lb., light, piercing or slashing] +1 [str(mellee)] |
Short Sword | [1d6, crit 19-20/x2, 1 lb, light, piercing] +1 [str(mellee)] |
Composite Shortbow (+2) | [1d6, crit x3, range incr. 70 ft., 2 lb., piercing] +2 [str (weapon)] AND +6 [dex (range)] |
Dodge | |
Mobility | |
Spring Attack | |
Point Blank Shot | |
Precise Shot | |
Shot on the Run | |
Improved Precise Shot | |
Quick Draw | |
Weapon Focus | Composite Shortbows |
Dead Eye (DragonCompe. 95) | Add Dex bonus on Ranged Damage if you have Weapon Focus and are within 30ft range |
Ranged Disarm (ComplWar. 103) | Choose ranged weapon (comp. shortbow). Can make disarm attempts with this weapon within 30ft range |
Improve Skirmish (C.Scoun. 78) | Move at least 20ft from start position, increase skirmish damage 2d6 and AC 2. |
Defensive Archery (RotW. 150) | Gain +4 dodge bonus to AC against AoO when you make a ranged attack. |
Scout | Core class from "Complete Adventurer" |
Level 1 | Skirmish (+1d6), trapfinding |
Level 2 | Battle fortitude +1, uncanny dodge |
Level 3 | Fast movement +10 feet, skirmish (1d6, +1 AC) |
Level 5 | Evasion, skirmish (+2d6, +2 AC) |
Level 6 | Flawless stride |
Level 7 | Skirmish (+2d6, +2 AC) |
Level 8 | Camouflage, |
Level 9 | Skirmish (+3d6, +2 AC) |
Level 10 | Blindsense 30 feet |
Level 11 | Battle fortitude +2, fast movement +20 feet, skirmish (3d6, +3 AC) |
Level 13 | Skirmish (+4d6, +3 AC) |
Level 14 | Hide in plain sight |
Level 15 | Skirmish (+4d6, +4 AC) |
Level 17 | Skirmish (+5d6, +4 AC) |
Level 18 | Free movement |
Level 19 | Skirmish (+5d6, +5 AC) |
Level 20 | Battle fortitude +3; blindsight 30 feet, |
Ring of the Gargoyle (sp) | The Charr has a perfect disguise as a human, but retain her natural bonus to Will Saves (+2) |
Climb* | 1 [0 ranks] | Jump* | 11 [0 ranks][+2 tumble][+8 (speed 50)] | Swim** | 1 [0 ranks] |
Balance* | 8 [+2 tumble] | Escape Artist* | 29 [23 ranks] | Hide* | 29 [23 ranks] |
Move Silent* | 29 [23 ranks] | Open Lock | 29 [23 ranks] | Ride | 6 [0 ranks] |
Sleight of Hand* | 29 [23 ranks] | Tumble* | 29 [23 ranks] | Use Rope | 11 [5 ranks] |
Concentration | 1 [0 ranks] |
Appraise [Untrained] | 4 [0 ranks] | Craft (Arms/Armour/Traps) | 6 [2 ranks] | Disable Device | 27 [23 ranks] |
Forgery | 14 [10 ranks] | Search | 27 [23 ranks] |
Heal | 2 [0 ranks] | Listen | 25 [23 ranks] | Sense Motive | 2 [0 ranks] |
Spot | 25 [23 ranks] | Survival | 12 [10 ranks] |
Bluff | 0 [0 ranks] | Diplomacy | 0 [0 ranks] | Disguise | 10 [10 ranks] |
Gather Information | 10 [10 ranks] | Intimidate | 0 [0 ranks] |
Escape Artist | +2 on use rope checks for bindings. | Search | +2 on survival checks while tracking. | Use Rope | +2 on climb checks involving ropes. |
Use Rope | +2 on escape artist checks involving ropes. |
Weapons + Armor | 5 lb + 12 lb (mithril chainshirt) |
Arrows (quiver of 20) x1 | 3 lb |
Backpack | 2 lb |
Bedroll | 5 lb |
Blanket, winter x1 | 3 lb |
Caltrops | 2 lb |
Fishing net | 5 lb |
Flint and steel | 0 lb |
Grappling hook | 4 lb |
Ink vial | 0 lb |
Ink pen | 0 lb |
Lantern (hooded) | 2 lb |
Locks x1 | 1 lb |
Manacles x1 | 2 lb |
Oil flasks x1 | 1 lb |
Paper sheets x5 | 0 lb |
Pouch x1 | 1 lb |
Rations (1 day) x1 | 1 lb |
Rope (50', hempen) x1 | 10 lb |
Rope (50', silk) x1 | 5 lb |
Sealing wax | 1 lb |
Signal whistle | 0 lb |
Signet ring | 0 lb |
Spyglass | 1 lb |
Torches x1 | 1 lb |
Vial (for ink or potions) x1 | 1 lb |
Waterskins x1 | 4 lb |
Whetstone | 1 lb |
Hourglass | 1 lb |
Thieves' tools | 1 lb |
Clothing | 3 lb |
Various Ingredients | 2 lb |
Total Carried | 80 lb |
Light | < 43 lb |
Medium | 44-86 lb |
Heavy | 87-130 lb |
Lift over head | 130 lb |
Lift off ground | 260 lb |
Push or drag | 650 lb |